Low rate x5 · Age of Patrons
101online
ReFresh onChecking
High rate · Age of Patrons
203online
x100 onChecking
High rate · Age of Patrons

x100

High rate x100 on Age of Patrons: start at level 65, cap at level 70. Minimum grind, maximum fighting: two PvP and PvE gear lines, level 70 quests, story campaigns and endless epic battles for the chip.

Starting level
Level 65
Maximum level
Level 70
Online
203onChecking

What sets it apart

Combat, loot and progress on x100 follow the server's own rules.

02

Two crit systems

In PvP the chance comes from the gap between crit and anti-crit, and that gap has a cap. In PvE each level has its own threshold: 132–145 for pit bosses. A Chaos talic gives crit in a weapon and anti-crit in a booster.

01

Getting started

Characters are created at level 65, and the cap is 70. Day one is the starting chain, a free set and the 65–70 zones. There is no levelling from scratch.

Installation and account

A ready Age of Patrons client set up for x100 is on the Files page: Yandex Disk, Mail.ru Cloud, Google Drive or the project's own server. You need your own account to play. (A ReFresh account does not work on x100.) The game starts via PvPWaR.exe; Korean text means the wrong file was launched or the client is not updated.

  • Older Windows versions and 32-bit systems use a separate launcher included in the client: PvPWaR x100 Win7.exe.
  • If the Korean version starts, you launched the wrong file: use PvPWaR.exe. If it is missing, the client is not updated or the antivirus removed it.
  • Antivirus tools flag the patch's protection libraries: add the launcher to the trusted zone or disable the antivirus while unpacking.
  • The account password is limited to 12 characters; the FireGuard password must differ from the main one.
  • The Personal Account offers a master password and IP binding; an in-game IP binding can only be removed by the administration.

Starting chain

A new character appears at level 65, and the five-quest starting chain lands in the journal by itself, without looking for an NPC. It is the same for all three races and leads through the «Training Base [65-70]», the headquarters NPCs and a first fight with elves. It gives no Guild Points.

  • The «Training Base [65-70]» portal stands in your race headquarters.
  • «Welcome» and «Endurance Test»: level 70 Snakeheads and Cultists; the second quest also requires reaching level 70.
  • «First Acquaintance» is a talk with the Antigravs NPC and the Elf Lord, «Peak of Perfection» a talk with the Commanding Officer.
  • «Baptism of Fire»: 5 each of High Elf Guards, Assassins and Archers.
  • Full chain reward: 150,000 race currency, Elf Lands [Newbie] ×5, a [PvPWaR] Armor Box and a [PvPWaR] Weapon and Shield Box.

Newbie set

Headquarters hands out free [Newbie] weapons and armor. The armor has a set bonus at 3, 4 and 5 pieces. The weapons are for the start and for changing the type of a PvE weapon. [PvPWaR] boxes from the starting chain are separate.

  • 12 newbie weapon types, from sword and energy sword to rocket launcher and grenade launcher.
  • A newbie weapon is required to change a 63/65/67 [PvE] weapon or generator to another type with the [PvE] Freedom Crystal from the CashShop.
  • Newbie armor: 3 pieces give defence +5%, 4 pieces attack +5% and defence +5%.
  • The 5-piece bonus depends on class: HP +2% for warriors, evasion +5 for rangers, 2% damage to FP for casters, crit +3 for the Accretian specialist.
  • The [PvPWaR] starter boxes contain elven weapons of every type, [MAU] and [ANIMUS] generators, the Elf Shield and the Metal Elf Shield.

Next gear steps

After the starter set, gear is collected in your race headquarters. 67 PvP gear comes from the Squire and the Commanding Officer, 67 PvE from the Herodian Traitor, and level 70 items are sold by the Chief Squire (PvP) and the Commanding Officer (PvE). All combinations are done at the Hero NPC.

  • Commanding Officer: Bellato — Traun, Cora — Kentar, Accretia — H10-N7.
  • From level 70 the Hero NPC gives a coupon for the experienced player set.
  • Buying 67 gear gives no Guild Points, buying [70 PvE] and [70 PvP] weapons and armor does.

Classes and professions

Cross-classing is disabled: you advance only along your own class branches. The first profession is taken at level 30, the second at 40. Bellato and Cora have four base classes each, Accretia three — warrior, ranger and specialist, with no spiritualist.

  • Bellato: warrior (Commando, Miler), ranger (Desperado, Sniper), spiritualist (Psyper, Candra), specialist (Craftsman, Driver).
  • Cora: warrior (Champion, Knight), ranger (Archer, Hunter), spiritualist (Caster, Summoner), specialist (Craftsman → Artist).
  • Accretia: warrior (Destroyer, Gladius), ranger (Gunner, Scouter), specialist (Engineer → Scientist or Battle Leader).
  • Some second professions can be reached from two branches, e.g. Assaulter, Armsman, Sentinel, Astral, Steeler, Dark Priest.
  • MAU are piloted by the Bellato Driver, animus are summoned by the Cora Summoner.

Controls

Key bindings can be reassigned in two client files: KeyMap_NKM.dat for keyboard mode and KeyMap.dat for mouse mode. To stop the launcher from restoring edited files on update, add them to the auto-update exceptions.

  • The files are in the DataTable\ru-ru folder; unassigned functions are written as Alt+?.
  • One key, one binding; some functions work in only one mode, e.g. jump works only in keyboard mode.
  • Summoners can move animus control from «,» «.» «/» to Z, X, C.
  • Auto-update exceptions go into CustomFiles.txt in the game folder: one path per line, with a trailing slash for folders.

Chats, assists and binds

Besides the local white chat there are race, trade, party and guild channels. Mass fights rely on assists and flags from the party leader, guild leader and patriarch, and on target binds.

  • /all, /s (sell) and /b (buy) reach the whole race in every zone at 1,000 race currency per message; /map is the zone chat.
  • /p is party, /g guild, /Name text a private message, @party invites a player to a group from a distance.
  • Assists are set with Shift, Ctrl and Alt + left click (party leader, patriarch, guild leader) and removed by pressing the same key three times.
  • An assist shows on the radar and stays on a target in stealth, but drops on relog.
  • Binds on Ctrl + 0-9 select a target with a digit key; an invisible enemy can be seen this way but not targeted.

Server rules

Entering the game means accepting the PvPWaR rules. Bots, stat hacks, third-party tools and clickers that give an advantage are banned, as is trading game assets for real money. Separate clauses protect the PvP point system and elections.

  • Built-in automation mechanics for farming, such as switching targets with TAB, are not punished.
  • PvP point feeding is banned: killing your own alts, arranged kills and killing the same player repeatedly via resurrection.
  • Logging out during combat, running with a deployed siege kit and using two or more alt windows in PvP are banned.
  • Staying in another race's headquarters outside special events is not allowed.
  • Deleting a character to cancel its participation in an election is not allowed.
02

Combat

Melee, skills and force use one formula, against both players and monsters. Hit chance is at least 80% against regular monsters and 50% against pit bosses. PvP crit uses the gap between crit and anti-crit; PvE crit uses a level threshold. These are the x100 numbers, and they do not match ReFresh.

Accuracy and evasion

If accuracy is not below the target's evasion, the hit chance is 100%, and surplus accuracy adds nothing. Otherwise the chance is 100% − 2 × (evasion − accuracy), but never below 2.5%: from a gap of about 50 only the minimum remains. The formula is shared by melee, skills and force; against another character there are no hit floors.

  • Example: accuracy 200 against evasion 215 gives 70%, against 245 — 10%.
  • The Grace talic gives full evasion, just as Mercy gives full accuracy; normally Grace enters the formula as evasion/2.
  • A falling white DP bar reduces the Grace bonus: the lower the DP, the higher the incoming damage and the lower the evasion.
  • Accuracy from armor, shields, siege kits and the Accuracy Antigrav counts for melee, skills and force.
  • Predator, Memory, Beast, Fury and Orc jewelry adds to skill and force accuracy, not only melee.
  • The number 65533 above a target is a shield block, not an evasion.

Hitting monsters

Update 41.3 cut monster evasion threefold and added hit floors: at least 80% against a regular monster and 50% against a pit boss. The higher your level relative to the mob, the higher the floor; if the formula gives more, the formula applies. Monster accuracy depends on rank.

  • Evasion grows with level and freezes at 65: 27 for regular mobs, 33 for elites, 67 for pit bosses; traps have no evasion.
  • Regular monster: 80% at equal level, 84/88/92/96% at +1 to +4 levels, 100% from +5.
  • Pit boss: 50% at equal level, +5% per level above, 100% from +9.
  • Monster accuracy at 65: regular 80, summoned 120, empowered 200, quest 400, guard 600, trap 800, pit boss 1172 at any level.
  • Pit boss attacks hit up to 95% of the time even against a character with 250 evasion.
  • Animus, tech animus, MAU and turrets use their own chance plus the owner's highest accuracy, capped at 95%; the floors do not apply to them.

Crit and anti-crit in PvP

In PvP the crit chance depends on the attacker's crit versus the target's anti-crit. When equal, the weapon's base chance applies, capped at 15%. If crit is higher, chance = weapon chance + difference + 2.5. If anti-crit is higher, the chance is capped by a ceiling that drops as the gap grows; the minimum is always 1%.

  • Ceilings when anti-crit leads by 5/10/15/20/25: 10%/5%/2%/1.5%/1%; if the weapon chance is below the ceiling, it stays.
  • Example: a 6% weapon, crit 20 against anti-crit 10 gives 18.5%.
  • [70 PvP] shields have a base anti-crit of +5, the [Anti-crit] property adds +25.
  • A Chaos talic in an antigrav gives anti-crit, in a weapon crit: 1 = +10, 2 = +15, 3 = +20, 4 = +25, 5 = +30, 6 = +40, 7 = +50.
  • A crit stun only triggers if the crit lands; area attack crits are rolled separately for each character.

Crit against monsters

Since update 41.3 monsters use a separate ladder: each level has a required crit, and reaching it gives a 100% crit chance. Each missing point lowers the chance by 2%, down to 1%. Crit damage against monsters was raised — it used to barely differ from a normal hit; PvP crit damage is unchanged.

  • Required crit grows with level and freezes at 65: 24 at level 50, 60 at level 65; monster rank no longer raises it.
  • A level 65 monster with 30/40/50 crit: 40%/60%/80%.
  • Pit bosses: most need 132, Baal-Hamon 145; at the threshold the chance is about 15%, with a lead of 18 or more no more than 33%.
  • Ten crit short of a pit boss threshold gives about 5%.
  • A crit on a living monster briefly stuns it, with a chance equal to the crit chance.
  • Monsters' own auto-crit: regular mobs crit rarely, all pit bosses often.

Elements and resists

Damage is either physical or elemental. Physical damage hits only defence and varies little; elemental damage hits elemental resistance and varies more. Resistance is defined not by absolute resist values but by the difference between the character's paired elements.

  • Physical damage: melee weapons, ranged weapons without elemental ammo, MAU, Isis, turrets and mines.
  • The largest elemental share is on staves and ranged weapons with elemental ammo, the smallest on melee weapons with an elemental talic.
  • Fire raises resist to Earth and lowers it to Water; Water — to Fire and Air; Earth — to Air and Fire; Air — to Water and Earth.
  • Elements are linked in pairs Fire–Air and Earth–Water; equal values within a pair cancel each other out.
  • The «Elemental Weakness» debuff flips the sign of elemental values.

Cleansing and green potions

The cleansing property subtracts its percentage from a debuff's standard duration: 30% cleansing turns 100 seconds into 70. A green potion then removes half of the remaining time, counted from the already shortened duration rather than the ticking timer.

  • Cleansing shortens only elemental force debuffs: Fire, Water, Earth, Air, Light, Dark.
  • Accretian specialists' grenade debuffs last a fixed 20 seconds; profession debuffs are not shortened either.
  • Example: with 10% cleansing a 90-second debuff lasts 81, and the first green potion removes 40.5 seconds.
  • Green potion cooldown is 1.5 seconds; with zero delay a debuff up to 3 seconds takes one potion, up to 12 two, up to 36 three.
  • Cleansing above 101.5% triggers a bug: the debuff is applied and lasts a long time.

Class control and debuffs

The 41.x updates brought class stuns and debuffs under common rules. Stunning attacks have a 30% base chance, and a critical hit always stuns. FP and SP burn skills remove 95% of the resource and block potions for it.

  • 30% stun / always on crit: Point Blank Shot, the Armsman's Punishment, Deadly Staff, stealth strikes of the Infiltrator, Assassin and Phantom Shadow.
  • Oppression, Curse of Daisem, Mental Blocker: −95% FP, double FP cost and no FP potions for 90 seconds.
  • The Armsman's Exhaustion drains 95% SP and blocks SP potions.
  • The Cora Guardian's Ripper cuts the target's damage, skill and force damage by 50% for 90 seconds.
  • Counterattack (Miler, Knight, Gladius): 10% to answer melee; bows, cannons, force, dual blades and launchers do not trigger it.
  • Mines: Traps — up to 10 mines of level 65 or lower, Trap Box — up to 15 level 70 mines.

Class defence and healing

The 41.x updates also changed defensive and healing skills. Bellato spiritualist group heals became stronger, some tank buffs were raised, and several outdated skills were removed. Bellato and Cora had Concentration moved from the Expert tree to the warrior Elite tree; Accretia keeps it in the Expert tree.

  • The Candra's Healing Wind: 50% HP to the whole group, 6-second cooldown; the Holy Candra's Circle of Restoration: 80%, 8 seconds.
  • The Black Knight's Inspiration: defence +120% and shield block +10% at −15% melee attack.
  • The Dark Priest's Shield of Daisem absorbs damage with FP, 1 FP per point of damage, and can be cast on others as a buff.
  • The Dementer's Suicide Bomber leaves 1 HP/FP/SP after the blast, 5-minute cooldown.
  • The Destroyer's Cry of the Empire and the Archer's Daisem's Blessing were removed; Cora got Frenzy in the shared warrior tree.
03

Gear and upgrades

By level 70 there are two gear lines of the server's own: PvP and PvE. Next to them is PvPWaR elven gear and the 65–67 steps that lead up to the level 70 sets. Each line has its own vendors, talics and upgrade chances. On top: weapon properties, jewelry, boosters and siege kits.

70 PvP and 70 PvE lines

Level 70 weapons, armor and shields come in two variants: PvP for the race war and the chip, PvE for pit bosses and dungeons. PvE weapons and armor are sold by the «Commanding Officer», PvP ones by the «Chief Armorer» in the race HQ. Shields come from boxes sold by the same NPCs. Base stats are almost equal; the special effects and set bonuses differ.

  • 18 weapon types in each line, from «Spark» and «Titan» to «Armageddon», «Splitter» and «Wing of Death».
  • Every [70 PvP] weapon has Attack +10% and speed +1. [70 PvE] weapons have Attack +10–20% plus a type bonus: HP, Crit, Vamp, Evasion, Block Pierce or launcher cooldown.
  • Armor set (Bellato Warrior as example), 3/4/5 pieces: PvE — Defence +20%, Attack +20%, HP +12%; PvP — Defence +10%, Attack +25%, HP +12%.
  • Since 41.2 the extra defence of level 70 armor is raised by 14, and accuracy on armor and shields applies to basic attacks, skills and magic.
  • A shield box gives a random shield of your race with an extra property and 5 slots. PvE boxes are sold by the «Commanding Officer» (Traun, Kentar, H10-N7).
  • Shields come as «Light» (Defence 1269, PT 66) and «Reinforced» (Defence 1854, PT 99); properties: Vampirism, Anti-crit, Crit, HP/FP, Cleansing, Attack, Accuracy and more.
  • PvP shields have a base Anti-crit +5, or +25 with the [Anti-crit] property. PvE shields have a base Shield Block +2, or +7 with the [Shield Block] property.

65–67 lines

Below level 70 gear goes in a chain: the free [Newbie] set, [Frl] Firil, [Gold] Herodian and [65 PvP], then [67 PvP] and [67 PvE] Replicant. Each next step can be bought ready-made or built at the Hero from an item of the previous line upgraded to +5 plus an enhancer.

  • [Newbie] weapons (12 types) and armor are free from NPCs in the HQ. They are also needed to switch the type of 63/65/67 PvE weapons with a [PvE] Crystal of Freedom.
  • [Frl] armor: sealed from the «Frl Armor» NPC for 250,000 race currency, unsealed with a Firil Crystal (99 Shards) and 100,000; or ready from the «Manager» for 250 platinum.
  • [Gold] Herodian armor comes from the «Herodian Traitor» or from [Frl] +5 plus an Armor Enhancer [Frl->Gold].
  • [67 PvP] weapons and armor come from the «Chief Armorer» or from [65 PvP] +5 plus a [65->67] enhancer; the weapon enhancer is assembled from 10 Shards.
  • [67 Gold] Replicant weapons and [Replicant] armor: from the «Commanding Officer» or 65 Gold +5 plus an enhancer, for 100,000,000 (weapon) or 33,000,000 (armor).
  • Obsolete [Elite] and [Master] armor is exchanged for [Frl] at the Hero for free; [Elite] has to be at +4/+5.
  • [Frl] armor can be moved to another class with a [Frl] Firil Crystal of Change (10 Cash) and a Newbie Helmet of the target class; 100% chance, the upgrade level is kept.

Upgrading 70 PvP and 70 PvE

Level 70 items are upgraded only by combination at the Hero: PvP talics for [70 PvP], PvE talics for [70 PvE], or the shared [70 PvE/PvP] modifiers. Regular talics and [T4]–[T6] stones do not fit this line, and PvP and PvE chances are the same. Armor and shields are destroyed on failure, weapons lose their upgrade.

  • Weapons: Talic of Ignorance up to +4 — 80 / 55 / 40 / 17.5%; upgrade reset at +2…+4 — 3 / 5 / 6%.
  • Modifiers of Ignorance: [1-3] — +1 60%, +2 30%, +3 10%; [2-4] — +2 75%, +3 20%, +4 5%.
  • +4→+5 on weapons: two different DDD/VK/kDDD pieces and 99 Stabilizers — 5% success, 85% no change, 10% reset. Bloody volcanic jewelry does not qualify (41.4).
  • Armor: Talics of Patronage, Wisdom, Darkness, Mercy and Grace up to +5 — 66 / 45 / 9 / 3 / 0.5%; destruction 0 / 3 / 5 / 7 / 10%.
  • Shields take only the Talic and Modifier of Patronage. [2-4] modifiers for armor and shields: +2 60%, +3 25%, +4 15%; shield ones drop from the «Mantis» pit boss.
  • Since 41.3 talics, Modifiers of Ignorance and the +4→+5 combination no longer remove the property from [70 PvE] weapons.
  • Grace gives full evasion, Mercy gives full skill accuracy.

Upgrading 67 and talics

The [67 PvP], [67 Gold] and [Replicant] lines are upgraded at the Hero with PvP or PvE talics up to +6. On failure the upgrade resets but the item stays. Regular talics with [T4]/[T5]/[T6] stones still work on 67, and there is a separate jewelry combination for the step to +6.

  • Talic chances as of 41.2: +1 95%, +2 75%, +3 60%, +4 40%, +5 17.5%, +6 5%; reset only at +5 (5%) and +6 (10%).
  • With a [Gold] Crystal of Luck: +1…+3 100%, +4 90%, +5 40%; on failure the upgrade does not change.
  • [67] modifiers from the «Chief Armorer»: [3-4] — +3 33%, +4 67%; [3-5] — +3 20%, +4 73%, +5 7%.
  • +5→+6: the +5 item, any DDD/VK piece, a Catalyst (×2 for weapons, ×1 for armor) and 99 Stabilizers — 12.5% success, 77.5% no change, 10% reset.
  • PvP talics are sold by the «Chief Armorer» and given as race war rewards. [PvE] Talic Boxes come from the «Herodian Traitor», pit bosses, chips and envelopes 1-24.
  • A regular talic plus 4 Stabilizers makes a PvE talic of that kind. 3 identical talics plus a talic from «Flem the Jeweler» give 1 talic of the wanted kind at the Hero (10,000).
  • 7 talic kinds: Ignorance, Darkness, Chaos (weapon, generator, antigrav), Patronage, Wisdom, Mercy, Grace (armor).

Weapon properties

A weapon takes one extra magic property with a proc chance. Each line has its own properties: [67 PvE] ones are sold by the «Commanding Officer», [67 PvP] ones by the «Chief Armorer» and also given for the «Path to Glory» chain. [70 PvE] properties come from the «Big Game» chain. Inserting and replacing is done at the Hero.

  • 12 properties on 67: Bind, Isolation, Revocation, Veto, Fatigue, Confusion (5.5%), Absorption, Torture, Ripper (5%), Sands (8%), Elemental Weakness (12%), Bloodsucker (3%).
  • Insert: a weapon without a property plus a property of the same line. Replace: a weapon with a property, the new property and a «Property Change»; the old property is lost.
  • Since 41.4 inserting or replacing a property on [67 PvP] and [67 PvE] weapons costs 30,000,000 race currency.
  • An MTM skin has to be removed from the weapon before the combination.
  • «Big Game»: [Choice] Property [70 PvE] for tasks 21, 42 and 63 — Bind, Isolation, Revocation, Veto, Absorption, Sands, Torture, Weakening (no Fatigue).
  • On level 70 weapons a property can be inserted and changed at +5 as well (41.3).
  • Earlier lines have their own sets: properties for [63 PvE], [63 PvP], [65 Gold] and [65 PvP] weapons.

PvPWaR elven gear

The server's own level 70 line: armor, two shields and 25 weapon types. It is bought from the «Elf Lord» NPC or dropped by monsters in the Lost Land of Elves. Every weapon has built-in magic, and the line is upgraded separately with [T5]/[T6] stones and PvPWaR modifiers.

  • Built-in weapon magic: Quicksand, Bind, Fatigue, Shackles, Weakening, Revocation, Isolation, Veto, Bloodsucker, Ripper, Magnetic Net and others.
  • The armor is slightly weaker than 70 PvE: the Mighty Vest has Defence 4538 and extra 392 versus 4653 and 416; set bonuses are the same.
  • «Elven Shield [70]»: chance to receive a crit −10%, debuff duration −10%. «Metal Elves Shield [70]»: Shield Block +5%, HP +5%. Both have Defence 1165 and Evasion −100.
  • Weapons: Modifiers of Ignorance [1-3]/[2-4] with the same chances as on 70, or stones: [T5] +1 22%…+5 0.086%; [T6] +1 33%…+5 0.129%.
  • Armor and shields: [2-4] modifiers (+2 60%, +3 25%, +4 15%), shields also [1-3] (40 / 35 / 25%); [T6] stones: +1 66%, +2 22.5%, +3 4.5%.
  • The [PvPWaR] Modifier Box is sold by the «Elf Lord», and modifiers also drop in the Lost Land of Elves.

Jewelry

Jewelry provides a large share of attack and defence. Basic sets are bought for race currency, while Citadel, Monster Mountains and Exile Land jewelry and the EDDD/VK sets come from pit bosses, dungeons and the Citadel. Many sets have improved «Bloody» versions.

  • From the «Jewelry» NPC: Aggression (Attack +25%), Indifference (HP +10%), Calm (Evasion +15) at 500,000 each; upgraded versions give +30% / +15% / +20.
  • Citadel jewelry: 5 sets (Vampire/Queen, Storm/Memory, Mutant/Misty, Baal-Hamon, Predator), grades 1–10; the Bloody version comes from pit bosses and Citadel [Gold].
  • Citadel jewelry grades are raised with seals from the chip: Seal of the Past for grades 1–5, Seal of the Present for grades 5–7.
  • Monster Mountains and Exile Land: Aegis, Fury, Beast, Marauder, Zombie, Demon in 3 grades; from the Primordial Pseudodragon and Cultist Bloody Axe.
  • EDDD: the Dagnu and Dagan Rings plus the Dagon Amulet make the Amulet of Unity at the Hero for 33,000,000. Set: Attack +30%, Defence +30%, FP +20%, Vamp 10% (Bloody 12.5%).
  • VK: the Belphegor Ring, Orc and Dantalian Amulets (Campaign Points; bloody ones from the namesake bosses) make the Ring of Doom for 3,000,000. Set: Attack +25%, HP +20%.
  • The Amulet of Unity and Ring of Doom last 4 months; a Crystal of Time (1000 Cash) renews them at the Hero for 10,000.

Antigravs

Antigravs are sold by a vendor in the race HQ: Rockwell for the Federation, Daisy for the Alliance, AR11-18-6345 for the Empire. There are three grades — [Elite], [Master] and [Frl] — with six bonus types, plus a separate Anti-crit Antigrav with talic slots.

  • [Elite] antigravs and the sealed Accuracy Antigrav cost 50,000 race currency, the sealed Anti-crit Antigrav 100,000; sealed ones are unsealed at the Hero.
  • [Elite]→[Master] takes 20 Universal Boosters, [Master]→[Frl] takes 30; boosters come from the «Campaign Curator».
  • [Frl]: Vampirism 35%; HP +15% and Defence +13%; Attack +14% and block pierce +15%; Accuracy or Evasion +25; Speed — anti-crit +15 and speed +0.75.
  • Antigrav accuracy applies to basic attacks, skills and magic; [Elite], [Master] and [Frl] have no slots.
  • The Anti-crit Antigrav itself gives stun resistance; upgrading to +1…+7 opens slots, and a Talic of Chaos in them counts as PvP anti-crit.
  • Upgrading with Talics of Chaos: +1 40% (47.5% with a Stabilizer) … +7 0.25% (0.3%); from +5 there is a 1 / 5 / 12.5% destruction chance.
  • The CashShop [Frl] Crystal of Freedom [Antigrav/Gravicycle] turns Accuracy into an [Frl] Accuracy Antigrav and changes the race of Gravicycles and Anti-crit Antigravs.

Siege kits, mines, turrets

Siege kits are Accretia-only and are sold for race currency by the «Supplier» in the Empire HQ. Mines and turrets are sold by the «Supplier», and their [Gold] versions by the «Herodian Traitor» for Gold Points. Turrets are repaired by combination at the Hero.

  • Defensive and Assault kits — 600,000, level 45, Attack +15%, range 0–60; the Assault kit adds Accuracy +30 and Evasion −50.
  • Power kit — 900,000, level 45, Attack +45%. Long-range kit — 1,500,000, level 60, Attack +55%, range 15–105 with a close-range dead zone.
  • [PvP] Attack kit — 2,500,000, level 70, Attack +62.5%, range 0–85. Launcher and flamethrower of one role are equal; kit accuracy applies to attacks, skills and magic.
  • Turrets: Shining Plasma Turret II [65] — 800,000; Armored [70] — 2,000,000; [Gold] Reinforced [70] — 200 Gold Points (HP 50,000, attack 100,000–110,000).
  • Turret repair: 100,000 / 500,000 / 1,500,000 race currency; placing one takes 1 / 2 / 3 Turret Resources.
  • Mines: Improved Nuclear [65] — 50,000; Thermonuclear [70] — 100,000; Elemental [70] of four elements — 125,000 (damage 70,567–79,048).
  • [Gold] Herodian Mine — 20 Gold Points, Herodian Elemental — 25; damage 104,842–114,373.

MTM skins

MTM skins change how armor, shields and weapons look without affecting stats. Ready skins for the 63–67 lines are sold in the Cash-Shop. MTM vendors in the HQ sell try-on models that can be converted into a texture for your own item.

  • 67 skins: Frozen and Flaming for 67 PvP weapons and PvP armor, Storm and Poison for 67 Gold weapons and Replicant armor.
  • «MTM Shields and Weapons Vendor»: shields 225,000, 60/61/63 PvE weapons 250,000 / 500,000 / 750,000. «MTM Armor Vendor»: Master 200,000, Firil 400,000.
  • A try-on model has no defence or properties, level requirements are lowered to 1, it lasts 30 minutes and cannot be traded, only sold back to the NPC.
  • Conversion at the Hero: the model plus MTM Converter Keys (50 Firil Coins each) give a coupon; a shield takes 3 keys, a weapon 10–20, armor 1–2 per piece or 5–10 per set.
04

Quests

Quests are built for levels 65–70: a short starting chain, daily quests and envelopes, weekly chains, the Trophy Hunt, the group Big Game chain and story campaigns. They pay most of the currency, Gold Points, modifier boxes and Guild Points.

Starting chain

A character appears at level 65, and the 5-quest starting chain goes straight into the journal with no NPC. It is the same for all races and leads through the «Training Base [65-70]», a meeting with the Elf Lord and the first fights in the Land of Elves. It ends with PvPWaR armor and weapon boxes.

  • The «Training Base [65-70]» portal is in your race's headquarters.
  • Quest 2 requires reaching level 70; the chain gives no Guild Points.
  • Full run: 150,000 race currency and Land of Elves [Newbie] ×5.
  • Final reward: [PvPWaR] Armor Box and [PvPWaR] Weapon and Shield Box.
  • 67 PvP gear comes from the Squire and the Commanding Officer, 67 PvE from the Herodian Traitor, 70 PvP from the Chief Squire, 70 PvE from the Commanding Officer.

Location quests

Daily quests are taken from NPCs in each zone and reset at 7:00. In Cauldron Volcano Spurs, Monster Mountains and the Lava Fields a quest has two steps: the first gives a box, the second is granted automatically and gives Gold Points. The [Premium] Location Quest item (25 Cash) lets you take [Cash] versions of the same quests in parallel, with the same rewards.

  • Usual reward: Gold Points [+80] (Ether, Sette, Elan, Cauldron), [+90] (Exiles, Mountains, Replication Zone), [+100] (Lava Fields).
  • Lost Land of Elves: no gold, each quest gives [PvPWaR] Modifier Box ×2.
  • Replication Zone (ZAX Terminal): additionally [67 PvP/PvE] Catalyst Base Fragment ×5.
  • Full round: Gold Points [+2480], 175 Guild Points, 29 reward boxes, 12 modifier boxes, 20 fragments.
  • With the [Cash] versions a full round gives Gold Points [+4960], 350 Guild Points and 40 fragments.
  • Reward box: Firil Coins, Chocolates, Gold Ingots, [PvE] Talics, Citadel Jewelry, Berserker Doping.

Daily quest envelopes

An envelope opens a random Quest Letter out of 24 numbers; the quest is taken from the Newbie Helper in headquarters with the letter in your inventory. The quests are level 70 only and repeat after 20 hours. Numbers 21–24 drop less often, target rare monsters and give triple rewards.

  • Envelope sources: Pit Bosses, Premium boxes, the Campaign Curator for 33 Campaign Points.
  • Five identical unwanted letters combine at the Hero into a new envelope.
  • Reward for 1–20: [Box] Daily Quest Reward and Gold Points [+30]; 7 Guild Points each.
  • All 24 letters in a day: Gold Points [+960], 168 Guild Points, 32 boxes.
  • Box contents: Gold Ingots, Amethysts, Stabilizers, Sandri Key, [67 PvP/PvE] Catalyst Base Fragment ×3-×5.

Weekly quests

Chains of 10 quests in each major zone, from level 70. The first quest comes from an NPC, the rest are granted automatically; steps 1–9 are solo and step 10 is a group quest, usually on a Pit Boss. They repeat once a week, on Monday at 5:40; completing or cancelling during the week does not reopen them earlier, even after logging out.

  • NPCs: Elendil (Land of Elves), Forest Master (Mountains), Sandri (Exiles), Doc (Sette), Arun (Cauldron), Roppel (Ether), Tarkes (Elan, two chains).
  • Guild Points: steps 1–9 give 5 each, step 10 gives 35; in the Elan forest chain steps 9 and 10 give 35 each.
  • Land of Elves: the final gives 50M race currency, Hunt Points [+50000] and Ignorance Modifier [2-4] ×2.
  • Monster Mountains and Exile Land: the final gives [Box] Bloody Jewelry MM/EL [grade 1-3].
  • Sette: Firil Coins on each step, final Gold Points [+5000]; Cauldron: envelopes, final Bloody Volcanic Jewelry.
  • Step 9 usually needs a rare monster; the Renegade Courier on Elan is a rare, not a Pit Boss.

Trophy Hunt

A seasonal chain of 50 quests, granted automatically at level 67 and restarting after the 50th. The quests go through the zones from Ether to the Land of Elves and include rare and portal monsters. Each one gives Hunt Points and a box of consumables; the current season is «Autumn 2026».

  • Hunt Points per quest: 200 (1–10), 300 (11–30), 500 (31–50); 3 Guild Points each.
  • Rewards: Chocolates, Firil Coins, MFR [Hunt], Mixture [N55] [Hunt], Purification Mixture [1.5c] [Hunt], Berserker Doping [Hunt].
  • Seasonal item: Trophy Hunter Sword [Autumn] for 3 months.
  • Hunt Points are shown on the PvP points panel, blue arrow under campaign points.
  • The chain is the same for all three races.

Big Game

63 group quests on Pit Bosses, granted automatically at level 68; the chain ends after the 63rd. The boss list is cycled three times: Ether, Sette, Elan, Cauldron, Mountains, Exiles, Lava Fields, Land of Elves, Replication Zone and Elan again. Rewards grow with the quest number.

  • Race currency per quest = number × 1M; the chain gives no Guild Points.
  • Level 70 modifier box [PvE/PvP]: ×1 for 1–21, ×2 for 22–42, ×3 for 43–63.
  • Quests 5/15, 25/35, 45/55: [Choice] Shields [70 PvE] ×1/×2/×3.
  • Quests 10/20, 30/40, 50/60: [70 PvE] Armor Box ×1/×2/×3.
  • Quests 21, 42, 63: [Choice] Property [70 PvE] — Bind, Isolation, Revocation, Veto, Absorption, Sands, Torture or Weakening.
  • Shields and properties are chosen only at the Hero NPC.

Path to Glory

A PvP chain of 28 quests, available automatically from level 65. The quests alternate three goals: earn temporary PvP Points, destroy the Enemy Terminal and kill the Shaker. The last quest is to deliver the Chip to the Mine, after which the chain can be started again.

  • Guild Points: 5 per step, 80 for quest 28.
  • Completing it gives PvP weapon properties, which are also sold by the Chief Squire in headquarters.
  • The «Shaker» target is the Crag Mine Pit Boss with an 8-hour respawn after death.
  • After quest 28 the chain can be completed again.

Story campaigns

Two paid campaigns: «Portal Storm» (47 quests, 400 Cash) and «Old Problems - New Solutions» (52 quests, 350 Cash). The purchased item is unpacked at the Hero, and the first quest comes from the Commanding Officer in headquarters. Both can run at once; finals are taken separately with an Information Carrier and repeat 20 hours after completion.

  • Commanding Officer: Bellato — Traun, Cora — Kentar, Accretia — H10-N7.
  • Steps give race currency (0.8M–6.5M), campaign boxes and Campaign Points.
  • [Choice] Flauros/Gold Points is exchanged at the Hero for a Flauros Crystal or Gold Points [+400].
  • Guild Points: «Portal Storm» 6 per step, Mantis final 150; «Old Problems» 5 per step, final 80.
  • The route goes through the ANDES Complex, Ether, the Lava Fields, the Replication Zone and the portals.

Storekeeper, Right to Vote, Mine Assault

The Storekeeper chain in headquarters is tied to the Crag Mine and ore processing. The weekly «Right to Vote» quest from the Voting Steward gives the Citizen Certificate needed to vote for the Patriarch. The «Crag Mine Assault» quest is open to everyone during ChipWar, and its reward is combined with the Citizen Certificate.

  • Storekeeper: 8 steps — Lazuvardins, a Processing Certificate, trophies, crystals, and a group final on the Shaker Pit Boss.
  • Storekeeper rewards: Processing Boxes, Flauros Shard Boxes, and a Drilling Rig at the end.
  • «Right to Vote»: choose a PvE or PvP version, hand in before 17:00 Saturday, repeat every week.
  • Voting also requires level 70, a Second Profession and at least 200 minutes of active online time.
05

World and monsters

The 65–70 zones run from headquarters and the Sette Desert to the Lava Fields, the Replication Zone and the Lost Land of Elves. Each zone has its own trophy and its own respawn. Pit bosses follow a calendar; rare monsters and portals show up at random.

Pit Boss schedule

Pit Bosses spawn on a calendar at 20:00, 20:30 or 21:00 on set weekdays. While a boss is alive, a new one does not spawn. Guild Points go only to the player who lands the killing blow, from 40 for headquarters bosses to 200 for Mantis.

  • Headquarters, daily at 20:00: Sabretooth King, Spikehead Leader, Fierce Ratbeast.
  • Sette (Droid Striker, Ghost Armor): Sun, Mon, Wed, Fri 20:00. Ether (Kaliana Princess, Patrol Robot Zeta): Tue, Thu, Sat 20:00.
  • Monster Mountains and Exile Land: Tue, Thu 20:30; Mon, Sat 21:00.
  • Lost Land of Elves: Tue, Sat 20:30; Thu 21:00. Elan and Cauldron: Sun, Wed 21:00.
  • Lava Fields (Glados, Ifritos): Tue, Fri 21:00. Replication Zone (Mantis): Sat 21:00.
  • Drops have no listed percentages; the amount per kill can vary.

Special Pit Bosses and loot

Some Pit Bosses follow their own rules. Ifritos in the Lava Fields appears three times and vanishes after 10 minutes, and the Shaker in the Crag Mine spawns 8 hours after death rather than by the table. Higher bosses drop Premium boxes, Hunt Points and materials for level 67–70 gear.

  • Glados drops [Box] Best Premium [67 PvE], Mantis drops [Box] Epic Premium.
  • Modifiers for enhancing some armor are dropped by Mantis.
  • Land of Elves bosses: Hunt Points [+5000], Nazaal Crystal, [67 PvE] Property Change, random [70 PvE/PvP] modifiers.
  • Headquarters and Ether bosses drop [Box] Daily Quest Envelope.
  • Elan: Dagnu, Dagan and Dagon give 125 Guild Points each; Dagnu drops the Bloody Ring of Dagnu.

Interdimensional Portals

Portals from other dimensions open every hour at a random moment at one point in five zones; no hour is skipped. A portal stays for 5 minutes, and while it stands, up to three unique «Portal Storm» monsters come out and respawn after being killed. These monsters are needed for the campaign and the «Trophy Hunt».

  • Cauldron Volcano Spurs — Portal Two-Face.
  • Monster Mountains — Portal Troll.
  • Exile Land — Portal Nymph.
  • Ether Platform — Portal Lizard.
  • Lava Fields — Portal Heliotrope.

Rare monsters

Rare monsters appear during the day at random times and random points in a zone. No more than five of one kind stand at once: if the limit is reached, the next spawn is skipped, and a kill does not by itself trigger a new one. Rare targets are needed for envelopes 21–24, weekly quests and the «Trophy Hunt».

  • Up to 300 spawns per day; a rare stays until it is killed.
  • Equipment Crate in the Lava Fields — up to 500 spawns and up to 10 at once.
  • Ether: Self-Propelled Cartographer, Shutti the Thief. Sette: Ancient Arachnid. Cauldron: Captain Kluver.
  • Exiles: Greml Courier, Cube of the Ancients. Mountains: Precious Cube. Elan: Renegade Courier. Land of Elves: High Elf Druid.

Monster respawn

Each zone has its own respawn cycle, from 15 seconds at the Training Base to 5 minutes in headquarters and outposts. Most field zones have a 100% spawn chance, but some points are lower. Fast respawn keeps farming quest targets short.

  • Training Base in all three headquarters: 15 seconds, 100% chance; other headquarters mobs — 5 minutes.
  • Sette Desert 1 min, Cauldron and Mountains 1 min 10 s, Elan 1 min 30 s, Exiles 1 min 40 s.
  • ANDES Complex 1 min 50 s, Lava Fields 2 min 10 s, Replication Zone 2 min 30 s, Land of Elves 5 min.
  • Ether Platform: from 10 seconds to 5 minutes depending on the monster and camp.
  • Below 100%: Red Pseudodragon (Cauldron), Junior Reaper (ANDES), Luck Cube in the Mountains — 5% at all points.

Lost Land of Elves

The main zone for PvPWaR gear: all elves drop the Land of Elves Trophy and, with a chance, armor and weapon boxes. The stronger the monster, the higher the box chance. The zone also has three Pit Bosses and the NPCs for daily and weekly quests.

  • Regular elves: [PvPWaR] Armor Box 12–20%, Weapon and Shield Box 6–10%.
  • Strong elves (Archmage, Sorcerer, Warlord, Guardian, Driver): armor 24–36%, weapons 12–18%.
  • Fire Elf Sorcerer: armor 40%, weapons 20%.
  • Pit Bosses: Dead Eldi Krosh, Metal Elf Berserker, Metal Elf Assassin — 150 Guild Points each.
  • Quest NPCs: Amari, Elendil the Elf Lord, Ailin the Magister.

Crag Mine

The mine is the chip war zone and a source of stones, talics and ore. The easiest way in is the Teleport in your race's headquarters. Lazuvardins and crystals in the Ore Mining Zone drop stones up to T5 and Blue Ore, and humanoids near each race's chip drop DSU.

  • Lazuvardin: T3/T4 stones and talics, found almost everywhere in the mine.
  • Lazuvardin Warrior and Warrioress: T4/T5 stones, talics, Blue Ore +1/+2.
  • Blue and Black Crystal: T5 stones, talics, Blue Ore +3; 2-minute respawn.
  • Chips: Bellato (30,46), Cora (85,51), Accretia (70,81).
  • Shaker: the mine Pit Boss, 8-hour respawn after death, 150 Guild Points for the kill.

Trophies and farming zones

Each zone has its own trophy used in quests and combinations, and some monsters drop valuable resources. The Lava Fields are a source of Flauros Crystal Shards, Monster Mountains and Exile Land of group dungeon keys, and the ANDES Complex of quest reagents.

  • Lava Fields: Lava Fields Trophy and Flauros Crystal Shard (2%); the Equipment Crate also drops [65 PvP/PvE] Catalyst Base Fragment.
  • Monster Mountains and Exile Land: Group Dungeon Key [Hard Low] from the zone's monsters.
  • ANDES Complex: Base, A.C.S Reagent (reapers), ALZ-112 (Wandering Mutant King); the basement drops the ANDES Complex Trophy.
  • Cauldron: Volcanic Trophy and Purple Shavings; Infernal and Lava Eater drop Fire Element.
  • Sette: Desert Trophy, humanoids at the gates drop Sapphire Shavings. Ether: Ether Trophy, Shuttle Ticket.
  • Replication Zone and Crashed Ship: Replication Trophy and [Box] Key Case.

Zones and travel

Some zones open via the Teleport in headquarters, others via Teleports from the Travel Coordinator NPC and passages between neighbouring maps. The Replication Zone is tied to the «Portal Storm» campaign, and the Crashed Ship and the ANDES Complex are separate sub-zones of Elan and Ether.

  • Headquarters Teleport: Sette Desert and the Crag Mine.
  • Travel Coordinator Teleport: Elan, Ether, Lava Fields, Cauldron, Monster Mountains, Exile Land.
  • Passages: Sette — Cauldron — Monster Mountains — Exile Land — Land of Elves.
  • Replication Zone: the «Transition to the Replication Zone» portal in Sette Desert and the Lava Fields.
  • ANDES Complex: Teleport to Ether, entrance at Jack's Camp. Crashed Ship — entered from Elan.
06

Dungeons and citadels

Three kinds of instances: solo dungeons, the group Spaceport and citadels in three difficulties. A dungeon runs on a timer, and every kill adds time. Keys are bought for race currency or taken from monsters and pit bosses.

Solo dungeons

Solo dungeons are instances where you can farm items and race currency without the risk of meeting players of another race. Keys are sold by the «Gate Keeper» NPC in your race's HQ. Once started, a timer runs, every kill adds a few seconds, and to clear the dungeon you have to kill all of its monsters.

  • «[Solo] Elves» [Beginner - Low]: key 30,000 race currency, 5 minutes, +15 seconds per kill, 30 monsters.
  • «[Solo] Elves: Part 2» [Beginner - Medium]: key 50,000, 5 minutes, +20 seconds per kill, 36 monsters.
  • «[Solo] Fugitives» [Normal - Low]: key 200,000, 5 minutes, +20 seconds per kill, 30 monsters.
  • «[Solo] Renegades» [Normal - Medium]: key 250,000, 5 minutes, +25 seconds per kill, 66 monsters.
  • The hardest dungeon of each branch, «Metal Elves» and «Elite Traitors», consists of three missions.

«Metal Elves» and «Elite Traitors»

The top solo dungeons are split into three missions, with 7 minutes and +30 seconds per kill. The first two missions clear large groups of monsters, the third one pits you against three strong enemies. In «Metal Elves» the monsters of every mission carry a «Syndicate Weapon Box».

  • «[Solo] Metal Elves» [Beginner - High]: key 100,000 race currency.
  • Metal Elves missions: 55 monsters (Metal Elf, Dark Elf Gunner, Berserker and Assassin), then 35, and a finale with the Elven Rider and the Elven Crusher.
  • «[Solo] Elite Traitors» [Normal - High]: key 300,000 race currency.
  • Elite Traitors missions: 92 monsters, then 35, and a finale with 3 monsters: the Elite Miller and the Elite Knight.

«Spaceport» group dungeon

«Spaceport» is run as a party with other players. You get 3 minutes, and every kill adds 15 seconds. You must destroy 45 robot monsters and the «Renegade MAU» pit boss, which drops Firil Coins. It is the first stage of a chain of three Spaceports.

  • [Beginner - Low]: key 500,000 race currency from the «Gate Keeper».
  • [Normal - Low]: key 750,000 race currency; the Electro Spider is replaced by the Spaceport Guard.
  • [Hard - Low]: the key is not sold; it drops with a low chance from any monster in the Monster Mountains and the Land of Exiles, stronger monsters give better odds.
  • Enemies: Robo-Cleaver, Robo-Sniper, Patrol Robot Beta and either the Electro Spider or the Spaceport Guard.
  • Clearing it gives a 20% chance to get a key to «Spaceport 2» of the same difficulty.

«Spaceport 2»

The second stage of the chain. Its keys are not sold: a key is awarded with a 20% chance for clearing the first Spaceport of the same difficulty. The rules are the same — 3 minutes and +15 seconds per kill — but the monster line-up is different.

  • Difficulties: [Beginner - Medium], [Normal - Medium], [Hard - Medium].
  • You must kill 42 monsters: Ancient Necrometaloid, Steel Guardian, Ria Destroyer, Armored Vertobot, Droid.
  • The run ends with the «Renegade MAU» pit boss, which drops Firil Coins.
  • Clearing it gives a 10% chance to get a key to «Spaceport 3» of the same difficulty.

«Spaceport 3»

The final group dungeon of the chain is built around bosses. You get 6 minutes; time is extended by killing Spaceport Observers (+30 seconds) and the five «MAU Prototype» mini-bosses (+1 minute each). The last enemy is the «Spaceport Commander» pit boss.

  • Difficulties: [Beginner - High], [Normal - High], [Hard - High].
  • Key: a 10% chance for clearing the «Medium» Spaceport of the same difficulty.
  • The «MAU Prototype» mini-bosses drop Firil Coins.
  • The «Spaceport Commander» drops Amethyst Shards.

Citadels

Citadels are ten-room instances with three tiers: Easy [Master], Medium [Frl] and Hard [Gold]. Each room has its own goal — kill monsters, destroy objects or collect items — and Baal-Hamon waits in the tenth room. Each next tier is unlocked by clearing the previous one.

  • Master: Stone Warriors, Squall Two-Faces, Orc Warriors, Necrometaloids, Rune Pillars and Tombstones, plus collecting Keys of Darkness.
  • Frl and Gold: Furious Arachnids, Pseudodragon Leader, Blood Cultist, Lobster Patriarch, Goblin Chief, Enhanced Robo-Cannons, Undines and the Undine Queen.
  • In Gold the sixth room has the Goblin Lord instead of the Zombie.
  • The final boss of all three tiers is Baal-Hamon.

Citadel keys

Citadel keys are not sold: they drop from pit bosses that spawn on a schedule between 20:00 and 21:00 Moscow time. The Easy [Master] key comes from bosses of the Sette Desert, Ether and Elan; the Medium [Frl] key comes from bosses of the Monster Mountains, the Land of Exiles, the Elven Land, and from Dagnu and Dagan.

  • Master: Droid Striker and Ghost Armor (Sette Desert, Sun, Mon, Wed, Fri 20:00).
  • Master: Kaliana Princess and Patrol Robot Zeta (Ether Platform, Tue, Thu, Sat 20:00).
  • Master: Queen Kaliana, Stoneface, Blinder, Queen Cindera, Sharklizard Taraven (Elan, Sun and Wed 21:00).
  • Frl: Primordial Pseudodragon (Monster Mountains) and Cultist Bloody Axe (Land of Exiles) — Tue, Thu 20:30; Mon, Sat 21:00.
  • Frl: Dead Eldi Krosh, Metal Elf Berserker and Assassin (Lost Land of Elves, Tue, Sat 20:30; Thu 21:00), plus Dagnu and Dagan.
  • The Hard [Gold] tier needs a key from pit bosses and a cleared Medium [Frl] tier.

Citadel jewelry

The main reward of Citadels is citadel jewelry and the materials to upgrade it. The regular version comes from pit bosses and quest #49 of «Trophy Hunt», the improved blood version from pit bosses and the Hard [Gold] tier.

  • Baal-Hamon's drop includes grade 3 blood jewelry with a 3% chance.
  • The «Seal of the Past» upgrades citadel jewelry from grade 1 to 5, the «Seal of the Present» from grade 5 to 7.
  • Seals drop from the chip in Chip War and from pit bosses, and are also sold by the «Manager» NPC.
  • Spare citadel jewelry is recycled with a Flauros Crystal: from [+30]–[+325] Gold Points for grades 1–4 up to [+140]–[+700] for grade 10.
  • The blood version is worth more: grade 10 blood citadel jewelry gives [+270]–[+1350] Gold Points.
07

Race war and politics

The chip war in the Crag Mines runs three times a day. The result decides race buffs, mining and loot. On top of that: an elected council with attack and defence bonuses, and a weekly guild ranking that assigns the tax and the outposts.

Chip war

The chip war takes place in the Crag Mine at 6:00, 14:00 and 22:00 Moscow time, lasting up to 2 hours, after which a draw is declared. The goal is to destroy another race's control chip: Terminal[C], Terminal[A] or Terminal[B]. Races usually regroup 20 minutes before the start.

  • A damaged chip partly recovers by the next war: down to 80% returns to 100%, down to 50% to about 70-72%, defended at 60% to 80%.
  • Damage to a terminal carries over only if the race owning that terminal finished the chip; otherwise the terminal is back at 100%.
  • The race buff after the war has 3 levels: +5%, +10% or +15% damage and defence.
  • Debuffs are disabled on x100: the losing race loses no damage or defence.
  • The buff's defence bonus only counts if you looted a DSU during the war.
  • Nuke: a warning comes 10 seconds before impact, the landing spot shows 5 seconds before; a protection rune, a «cocoon» or a teleport saves you.

Chip Hunter

The player who lands the last hit on a chip becomes the Chip Hunter (CH), announced by a system message. The race has 10 minutes to escort them through the serpentine passage to the Altar Keeper in the centre of the Crag Mine. Delivery decides the Keeper's HP and the mining time.

  • CH bonus: attack +30%, defence +15%, HP +10%; it stacks with a council position bonus.
  • The CH bonus does not work in MAU, and a weapon's active effect does not raise its attack bonus.
  • Usual route: regroup at the sickle or the guard by the teleport, then the 55 55 point and the serpentine, the only way to the Keeper.
  • Guild Points: destroying the chip 250, delivering it 300, killing the chip carrier 500.
  • If you leave the guild after the war and keep the CH aura, remove it before the next war: being seen with it outside HQ means an account ban.

Altar Keeper and ore

The Altar Keeper appears 10 minutes after a chip is destroyed and gives 30 minutes to defend or kill him. If he survives, he attacks the races that did not finish the chip and lets the winners mine. A slain Keeper does not respawn until the next war, and his loot goes to the race that killed him.

  • The Keeper normally has 200% HP; if the CH died on the way, 30% less, and less still the harder his race's chip was damaged.
  • After a draw the Keeper is hostile to all races; if turrets finish him, nobody can loot him.
  • You can mine if your race finished the chip and you took a DSU; with the CH delivered, mining time ends an hour before the next war.
  • Before buffs or debuffs are assigned, ore can be mined right after the war starts, while there is no Keeper.
  • Mining uses an ABU and a battery for 5,000 PvP points plus storage from the Storekeeper; logging out stops it.
  • The Keeper drops amethysts, mining speed boosters and boxes with Flauros shards.

Chip war loot and rewards

Chip loot depends on the time slot: the morning war gives 50%, the afternoon 100%, the evening 150%. All loot is packed into boxes. During the war everyone can also take the «Crag Mine Assault» quest, whose reward is unlocked with a Citizen Certificate.

  • From the chip: amethysts, stabilizers, a Box of Colored Boosters, Seals of the Past and Present, the Sandri Key, Hunting Point Capsules 100.
  • Also: a [Gold] Talic Box, a [PvP] Modifier Box [3-5], the Anti-crit Artifact and a Box with a Flauros Crystal Shard.
  • The «Crag Mine Assault» quest: capture the chip or defend the terminal; the item received is combined with a Citizen Certificate.
  • PvP talics are part of the chip war reward; the Chief Squire also sells them.
  • Since 13.05.2024 all chip loot is packed into boxes to defeat loot filters.

Patriarch elections

Race leaders are chosen in a weekly vote. A candidate registers for 10,000,000 race currency and 10,000 fixed PvP points, and the eight registered candidates with the most PvP points enter the ballot. The current patriarch is not entered into the next election automatically.

  • Voters need level 70, a second profession, a positive PvP point balance and 200+ minutes of active online.
  • A Citizen Certificate is required: a weekly quest from the Election Steward NPC in headquarters, to be handed in before 17:00 on Saturday.
  • Choose either the [PvE] or the [PvP] Activity Confirmation quest; it has to be done every week.
  • Guild Points for winning an election: Patriarch 500, Archon 450, Attack 400, Defence 350, Support 300 — even if the character is offline.
  • Alts get no vote: the Active Online Detection System filters them out.

Race council and bonuses

Election winners take positions in the race council: patriarch, archons, attack, defence and support. Positions give attack, defence and HP bonuses that stack with the Chip Hunter bonus. The council has its own chats.

  • Patriarch: attack +30%, defence +30%. Archons: defence +30%, HP +15%.
  • Attack officers: attack +20%. Defence officers: defence +25%, HP +10%. Support gets no bonuses.
  • /race is the [Founder] chat: the patriarch, archons and officers write, the whole race reads it in any zone.
  • /leader is the [Archon] chat for the patriarch, archons and officers; /rep is the [Guild Representative] chat with guild leaders.
  • Race leaders can wear [Relict] Race Leader Armor, sold by the Hero and Manager NPCs in headquarters.

Patriarch tools

The patriarch leads the race through a message board, polls, a login greeting and punishments. Board messages are seen by race members in the zone where the patriarch stands, in the centre of the screen and in chat.

  • Shift+Tab opens a 10-line board; send with Shift+1…Shift+9, the tenth line with Shift+0.
  • /vote text starts a race-wide poll; /vote 3 text lets only rank 3 and above vote (Captain, Medium, Optio).
  • $leader name text sets a greeting the race sees on login.
  • @chatban name blocks chat for 72 hours, except white and guild chat.
  • @wanted name marks an enemy of the race for 72 hours: pink name, own race can attack, support lamp bonuses off, cannot join a guild.
  • Ctrl + left click sets the race target; the patriarch flag can only be placed in the Crag Mine during the chip war.

Guild Points and ranking

The guild ranking follows Guild Points earned during the game week, Monday to Sunday. Places, tax and outposts are assigned on Monday between 00:00 and 00:15. Points come from PvP, the chip war, GvG, pit boss last hits, quests and buying level 70 gear.

  • Killing a player of another race gives 1 point, a GvG win 1 point per member; dungeons and combinations give none.
  • Pit boss last hit: from 40 (headquarters bosses) to 200 (Mantis), only to the player who lands it.
  • Purchases: [70 PvE]/[70 PvP] weapons and generators 1500, armor and shield boxes 150 each.
  • Tax by place: 1st 20%, 2nd 15%, 3rd 10%, 4th 5%, 5th 0%; the patriarch does not set tax.
  • The top two guilds mine ore +4; first place gets an outpost with an auction and faster mining, second an outpost without an auction.
  • The ranking is at the Clerk NPC in headquarters (Rezo Gaikhan, Ajax, NC-255); points show on the PvP points panel and the character window.

Guild level

A guild has seven levels, reached through the sum of all members' personal Guild Points. The level sets the guild leader's attack and defence bonus — up to 20% at level 7. Leaving a guild costs part of your personal points.

  • Thresholds: level 2 — 150, 3 — 300, 4 — 3000, 5 — 5000, 6 — 10000, 7 — 15000 points.
  • Leader bonus: level 2 — defence 3%, 3 — 3%/3%, 4 — 7%/7%, 5 — 10%/10%, 6 — 15%/15%, 7 — 20%/20%.
  • Leaving a guild: a 48-hour join ban and the loss of 10% of personal Guild Points.
  • The number of guilds is capped: new guilds without enough active members do not level up and are deleted at the Monday restart.
08

Economy and resources

The base is chip-war ore, race currency, Gold Points and zone trophies. Spare level 67 gear, jewelry and trophies are recycled into Gold Points. Losses from upgrading and from selling can be partly recovered.

Ore

Ore is mined in the Crag Mines after Chip War with an automatic drilling unit (ABU). Mining is open to the race that destroyed the chip, if the player looted a DSU during the war; mining time depends on whether the chip holder reached the Altar Keeper. Mining speed on x100 is x5, x7 with premium.

  • Ore stock in the mine: Ore +1, +2, +3 — 1250 stacks.
  • On Friday, Saturday and Sunday evenings ore yield is 150%.
  • The ABU battery costs 5,000 PvP points and you also need storage from the Storekeeper; mining stops when you log out.
  • Ore +1, +2, +3 and +4 can be sold and traded.
  • Mining speed dopings drop from the Keeper.

Ore processing

Processing ore yields Waste Rock (useless), Processing Coupons and Certificates, plus coupons for talics and gems. All coupons are exchanged at the Storekeeper for boxes; the higher the ore quality, the better the chance of a coupon or certificate.

  • Processing Coupon → Processing Box: [PvE] Talics, Elemental Components, Purple Stones, Diamonds, Stabilizers, Amethysts, Hunt Points, Booster Shards.
  • Processing Certificate → Large Box: [T6] Stones, Luck Crystals, Flauros Crystal Shard, [Choice] Flauros/Gold Points, Supreme Master Degree.
  • Talic Coupon → a box with a random amount of one of 13 talics; Gem Coupon → a box of [T4] or [T5] gems.
  • The Storekeeper's 8-step chain «Just Business» rewards Processing Boxes, Large Processing Boxes and Flauros Shard Boxes.
  • The last step, the group pit boss Shaker, rewards a Drilling Unit.

Premium boxes

x100 has two premium boxes: [Box] Best Premium [67 PvE] and [Box] Epic Premium; the Beginner and Medium boxes are disabled. They contain consumables, Amethysts, Stabilizers and talics, and Epic Premium also has Gold Points and [70 PvE/PvP] modifiers.

  • Sources: CashShop, the pit bosses Glados (Best Premium) and Mantis (Epic Premium), contests and promotions.
  • Premium accounts get a [Choice] Premium Box coupon every Monday during maintenance.
  • The coupon is combined at the Hero NPC: 1 coupon = 10 Best Premium or 7 Epic Premium, up to 25 coupons at once.
  • Best Premium: Gold Bar ×3–4, Chocol ×9–13, Amethyst ×3–4, Stabilizer ×2–3, [67 PvE] Successful Modification Crystal, Restoration Crystal.
  • Epic Premium: Gold Points [+50]–[+200], Campaign Points [+100]/[+200], [70 PvE/PvP] modifiers of Ignorance, Darkness, Wisdom, Grace and others.

Flauros Crystal and Gold Points

The Flauros Crystal recycles level 67 gear, jewelry and zone trophies into Gold Points through a combination at the Hero NPC in HQ. The amount is random within a range, and a [Gold] Luck Crystal added as a third item removes the worst outcome. Old recipes are disabled.

  • Crystals come from the «Old Problems - New Solutions» and «Portal Storm» campaigns, the Trophy Hunt finale, Control Terminals and the Altar Keeper.
  • 10 Shards = 1 Flauros Crystal, 10 Empty Flauros Boxes = 1 Shard; [Choice] Flauros/Gold Points gives a crystal or Gold Points [+400].
  • Level 67 armor: +5 — [+30]–[+120], +6 — [+45]–[+200]; weapons and generators: +5 — [+60]–[+300], +6 — [+90]–[+450].
  • With a Luck Crystal: armor +6 — [+65]–[+200], weapon or generator +6 — [+120]–[+450].
  • DDD jewelry — [+200]–[+800], blood DDD — [+375]–[+1500]; volcanic — up to [+700], blood volcanic — up to [+1275].

Zone trophies

Monsters of every zone drop that zone's trophies. Four stacks of 255 of one trophy plus a Flauros Crystal are recycled into Gold Points; a Luck Crystal cannot be added to this recipe. Trophies are also needed for quests such as the Storekeeper's chain.

  • Volcanic Trophy, Elan Trophy, Monster Trophy — [+225]–[+500] Gold Points.
  • Ether Trophy — [+250]–[+550], Exiles Trophy — [+250]–[+500].
  • Desert Trophy — [+300]–[+600], Lava Fields Trophy — [+300]–[+650].
  • Replication Trophy — [+350]–[+750], Elven Trophy — [+400]–[+800].
  • At the Hero, 4 stacks of 99 Portal Trophies plus a Catalyst Base give a [67 PvP/PvE] Catalyst.

Artifacts and generators

Magic Artifacts give temporary combat bonuses; bonuses of two artifacts do not stack, only one can be active. Generators empower MAU and animus and come in PvE and PvP lines from level 63 to 67, plus a [PvPWaR] version.

  • Magic Artifact (Enchanter NPC): attack +10%, defense +10%, 7 days.
  • Elite Magic Artifact: attack +15%, anti-block +20%, accuracy +20; 7 days from the Enchanter or 30 days from CashShop.
  • Anti-Crit Artifact: anti-crit +15; 1 day from the Campaign Curator or 7 days from CashShop.
  • PvE generators: [63 PvE] Mighty, [65 Gold] Herodian, [67 Gold] Replicant Generator, [PvPWaR] Enhanced; PvP: [63], [65] and [67 PvP].
  • A level 63+ generator can be recrafted into a weapon of the same level and upgrade: you need a Freedom Crystal from CashShop and a [Newbie] weapon of the target type.

Insurance and buyback

The Restoration Crystal brings back a weapon, armor, shield, booster or citadel jewelry broken while upgrading. Support restores it on request. Since update 41.3 an item sold to an NPC can be bought back with no fee, until you log out.

  • The crystal comes from the «Trophy Hunt» quest chain, premium boxes and holiday events.
  • The request must include the exact item name, character name, and date and time of destruction (Moscow time); the crystal must be in your inventory.
  • Not restorable: level 70 Hunt Point gear, resources, DDD/VK jewelry, event items, lost talics and items destroyed more than a week ago.
  • The «Recently sold items» window keeps up to 20 last sales; a new sale pushes out the oldest one.
  • Buyback costs what the NPC paid, always in race currency and with no CashShop fee; the history is cleared on logout or server restart.

Crafting materials

Crafting and gear upgrades on x100 use a set of server-specific materials. Four kinds of Elemental Components drop from monsters in specific zones and come from ore, modifiers and boosters are sold by HQ NPCs, and the rest comes from quests, pit bosses and premium boxes.

  • Elemental Components drop in the Cauldron Volcano Spurs, Ether, the Land of Exiles and Elan, and also come from ore processing.
  • They are used to upgrade Aggression/Indifference/Calm jewelry, to craft Master Shields of Fire/Water/Earth/Air and new properties for 63/65 PvE weapons.
  • Boxes of [Elite] Weapon/Armor Modifiers drop from monsters of the United Base [70] zone.
  • Armor boosters: [Elite->Frl] from the Manager or Hunters' Guild Leader, [Frl->Gold] from the Herodian Traitor, [Gold->Repl] from the Commanding Officer.
  • Firil Crystal Shards drop at the United Training Base and around the fallen meteorite in the Land of Exiles.
  • Stabilizers come from quests, ore, pit bosses, solo dungeons and premium boxes, and can also be bought for Campaign Points.

MtM skins

MtM skins change the look of weapons, armor and shields. New series are sold in CashShop, and HQ has the «[MtM] Shields and Weapons Trader» and «[MtM] Armor Trader» NPCs: their models can be tried on and then transferred to your own item with an [MtM Key-Converter].

  • Try-on models have no stats, a level and PT requirement of 1 and last 30 minutes; they can be sold back to the NPC but not traded or banked.
  • Model prices: shield 225,000, [60 PvE] weapon 250,000, [61 PvE] 500,000, [63 PvE] 750,000, Master armor 200,000, Firil armor 400,000 race currency.
  • A Key-Converter costs 50 Firil Coins; a shield needs 3 keys, a 60/61 PvE weapon 10, a 63 PvE weapon 20; the combination costs 100,000 race currency at 100%.
  • Master armor: 1 key per piece or 5 for the whole set, Firil armor: 2 or 10; the combination costs 10,000 race currency.
  • CashShop series: Storm and Venom (67 Gold, Replicant), Frozen and Flame (67 PvP), Angelic and Demonic (65 PvP), Radiant, Dark, Vampire, Ethereal.
  • Before adding a property to a weapon with an MtM skin, the skin must be removed.
09

Events

Events pay Gold Points, Flauros Crystals and rare rewards. Some run on their own schedule, holiday ones last a limited time. The weekly voting quest is needed both for Patriarch elections and for the chip war reward.

New Inhabitants

An automatic event: on Tuesdays and Thursdays three new pit bosses appear at random spots in the Lava Fields at 20:00, 20:10 and 20:20 Moscow time. Each lives for 10 minutes and vanishes with its loot. The «Campaign Curator» NPC in HQ gives a quest to destroy the guards protecting the bosses.

  • The pit bosses drop capsules with Campaign Points and Gold Points.
  • If the enemy race kills the pit boss, the quest cannot be completed until the next spawn.
  • Items obtained during the event cannot be passed to another character or put in the bank, so it is best to take part on your main character.

May event: lottery

The 2026 May holidays ran from 27 April to 11 May (6:00 Moscow time). Its core was a free lottery: 10 Badges from event quest chains are exchanged at the «Event Manager» NPC for a lottery ticket, which can immediately be combined at the Hero for 1–4 Flauros Crystals.

  • Once you get a ticket you are in the draw, even if the ticket is no longer in your inventory; there is no limit on the number of tickets.
  • 414 prizes in total, 138 per race.
  • Top prizes: a [67 PvE] weapon or a transfer of one gear item between accounts, a Weapon Booster [65->67], Catalysts, Copying Devices.
  • The draw also included blood DDD and VK jewelry of choice and Gold Point grants from +1,000 to +15,000.
  • Won Gold Points are delivered to the bank as capsules.

May quest chains

During the holiday the «MBK Representative» NPC appeared in HQ with three repeatable «Aftermath Cleanup» chains — easy, normal and hard — so that both newcomers and veterans could find a fit. Each has 10 hunting and trophy-collecting tasks, the last one being to destroy a Mysterious Cube.

  • A chain can be retaken every 20 hours; cancelling any quest locks the chain on that character.
  • Step rewards: [Box] May Reward, [Event] May Crystal and [Event] Power Item Shard.
  • The Mysterious Cube gives an [Event] Random Property, a Badge and a Quest Item.
  • Trophies to collect: Desert and Ether in the easy chain, Exiles, Monster and Volcanic in the normal one, Lava Fields and Replication in the hard one.
  • An extra quest item from CashShop grants one more chain and doubles the rewards and Badges.

«Most Attentive» contest

A contest for the release of the «Portal Storm» campaign: 19 references are hidden in it — NPC names, monster and item names, icons and more. A found reference is sent by private message on the forum as an in-game screenshot with a description.

  • Each solved reference earns 1 Flauros Crystal for the first person to solve it.
  • One forum member can receive no more than one reward.
  • 8 branded PvPWaR flash drives with a clean client are raffled among the winners.
  • Solved references and winners' names are posted in the contest thread.

Voting and the Citizen Certificate

Every week each race elects a Patriarch. The right to vote comes from the Citizen Certificate, the reward for the weekly «Activity Confirmation» quest (PvE or PvP of your choice) from the «Voting Steward» NPC, which must be done before 17:00 on Saturday. The same item is needed to «unseal» the Chip War reward.

  • Besides the quest you need 600+ minutes online or 200+ minutes of active online, and a second profession.
  • Characters of level 70 with a positive PvP point balance can vote.
  • Patriarch registration: 10,000,000 race currency and 10,000 fixed PvP points; a Patriarch is not entered into the next vote automatically.
  • The top 8 registered candidates by PvP points make it to the vote.
  • The «Crag Mines Assault» quest (Chip Capture/Terminal Defense) during Chip War gives an item that turns into a reward when combined with the Citizen Certificate.
10

x100 knowledge base

Every x100 knowledge base topic on the forum, by section. Forum guides are in Russian.

Classes3Forum section →
Game mechanics17Forum section →
Quests13Forum section →
Locations and monsters14Forum section →
Weapons9Forum section →
Armor, shields, boosters19Forum section →
Jewelry4Forum section →
Resources, trophies, dopings19Forum section →
Citadels and dungeons5Forum section →
MTM skins21Forum section →

How to start

  1. 1

    Account

    Sign up in the account center. Each server has its own account.

    Sign up →
  2. 2

    Client

    Full client and launcher on the downloads page.

    Game files →
  3. 3

    Server

    The server promo page: overview and how to join.

    Promo page →
Other serverReFreshLow rate x5 · Age of Patrons →

Top PvP

  1. Декарт566307
  2. СильнейшийДопинг537774
  3. 1433535666
  4. e523661
  5. WorldClass506808
  6. W479406
  7. СладкаяДурь431203
  8. 4488423460
  9. ЗюкББ421754
  10. RuLex410196
x100 patriarchs
  • GnKabc
  • UNotConclave
  • ANNISHНичегоСвятого
All statistics →

On the forum

All posts
iSanja
Обсуждение игры

Одни маги орут, наконец-то их попустили

iSanja ·
КПСС
Стримы

Забустил мага

КПСС ·
S
Проблемы с игрой

Доброго времени, пару месяцев не играл, вот решил зайти, и разочаровался, вылеты просто каждые 3-4 минуты стабильно, за 30 минут 8 раз вылетел, при этом…

shveps1k ·
777
Гильдии x100

Закрывай, если силёнок хватит.

777 ·
Huderian
Предложения и пожелания

А можно увеличить время разлома ? Его порой пока найдёшь он уже исчезнет((

Huderian ·
practice
Мувики

говно

practice ·