Own hit formula
Melee, skills and force use one formula. Hit chance is at least 80% against regular monsters and 50% against pit bosses. Since update 41.3, monster evasion is three times lower.
High rate x100 on Age of Patrons: start at level 65, cap at level 70. Minimum grind, maximum fighting: two PvP and PvE gear lines, level 70 quests, story campaigns and endless epic battles for the chip.
Combat, loot and progress on x100 follow the server's own rules.
Melee, skills and force use one formula. Hit chance is at least 80% against regular monsters and 50% against pit bosses. Since update 41.3, monster evasion is three times lower.
In PvP the chance comes from the gap between crit and anti-crit, and that gap has a cap. In PvE each level has its own threshold: 132–145 for pit bosses. A Chaos talic gives crit in a weapon and anti-crit in a booster.
The race that loses the chip war gets no debuff. Chip loot depends on the war's time slot: 50%, 100% or 150%.
Level 70 gear is split into PvP and PvE, with different sets and different weapon effects. Each line is upgraded only with its own talics and the shared [70 PvE/PvP] modifiers.
The server's own line of armor, shields and 25 weapon types with built-in magic. It drops in the Lost Land of Elves and is upgraded on its own, with [T5]/[T6] stones and Elf Lord modifiers.
The server publishes the upgrade formula and the chance tables by grade. Success chances are higher and set on their own. Upgrading to +7, which standard settings do not allow, is available here.
Every hour a portal opens for 5 minutes in one of five zones. Monsters from the «Portal Storm» campaign come out of it.
Solo and group dungeons run on a timer: every kill adds time. The key to Spaceport 2 drops from the previous stage at 20%, and the key to Spaceport 3 at 10%.
Characters are created at level 65, and the cap is 70. Day one is the starting chain, a free set and the 65–70 zones. There is no levelling from scratch.
A ready Age of Patrons client set up for x100 is on the Files page: Yandex Disk, Mail.ru Cloud, Google Drive or the project's own server. You need your own account to play. (A ReFresh account does not work on x100.) The game starts via PvPWaR.exe; Korean text means the wrong file was launched or the client is not updated.
A new character appears at level 65, and the five-quest starting chain lands in the journal by itself, without looking for an NPC. It is the same for all three races and leads through the «Training Base [65-70]», the headquarters NPCs and a first fight with elves. It gives no Guild Points.
Headquarters hands out free [Newbie] weapons and armor. The armor has a set bonus at 3, 4 and 5 pieces. The weapons are for the start and for changing the type of a PvE weapon. [PvPWaR] boxes from the starting chain are separate.
After the starter set, gear is collected in your race headquarters. 67 PvP gear comes from the Squire and the Commanding Officer, 67 PvE from the Herodian Traitor, and level 70 items are sold by the Chief Squire (PvP) and the Commanding Officer (PvE). All combinations are done at the Hero NPC.
Cross-classing is disabled: you advance only along your own class branches. The first profession is taken at level 30, the second at 40. Bellato and Cora have four base classes each, Accretia three — warrior, ranger and specialist, with no spiritualist.
Key bindings can be reassigned in two client files: KeyMap_NKM.dat for keyboard mode and KeyMap.dat for mouse mode. To stop the launcher from restoring edited files on update, add them to the auto-update exceptions.
Besides the local white chat there are race, trade, party and guild channels. Mass fights rely on assists and flags from the party leader, guild leader and patriarch, and on target binds.
Entering the game means accepting the PvPWaR rules. Bots, stat hacks, third-party tools and clickers that give an advantage are banned, as is trading game assets for real money. Separate clauses protect the PvP point system and elections.
Melee, skills and force use one formula, against both players and monsters. Hit chance is at least 80% against regular monsters and 50% against pit bosses. PvP crit uses the gap between crit and anti-crit; PvE crit uses a level threshold. These are the x100 numbers, and they do not match ReFresh.
If accuracy is not below the target's evasion, the hit chance is 100%, and surplus accuracy adds nothing. Otherwise the chance is 100% − 2 × (evasion − accuracy), but never below 2.5%: from a gap of about 50 only the minimum remains. The formula is shared by melee, skills and force; against another character there are no hit floors.
Update 41.3 cut monster evasion threefold and added hit floors: at least 80% against a regular monster and 50% against a pit boss. The higher your level relative to the mob, the higher the floor; if the formula gives more, the formula applies. Monster accuracy depends on rank.
In PvP the crit chance depends on the attacker's crit versus the target's anti-crit. When equal, the weapon's base chance applies, capped at 15%. If crit is higher, chance = weapon chance + difference + 2.5. If anti-crit is higher, the chance is capped by a ceiling that drops as the gap grows; the minimum is always 1%.
Since update 41.3 monsters use a separate ladder: each level has a required crit, and reaching it gives a 100% crit chance. Each missing point lowers the chance by 2%, down to 1%. Crit damage against monsters was raised — it used to barely differ from a normal hit; PvP crit damage is unchanged.
Damage is either physical or elemental. Physical damage hits only defence and varies little; elemental damage hits elemental resistance and varies more. Resistance is defined not by absolute resist values but by the difference between the character's paired elements.
The cleansing property subtracts its percentage from a debuff's standard duration: 30% cleansing turns 100 seconds into 70. A green potion then removes half of the remaining time, counted from the already shortened duration rather than the ticking timer.
The 41.x updates brought class stuns and debuffs under common rules. Stunning attacks have a 30% base chance, and a critical hit always stuns. FP and SP burn skills remove 95% of the resource and block potions for it.
The 41.x updates also changed defensive and healing skills. Bellato spiritualist group heals became stronger, some tank buffs were raised, and several outdated skills were removed. Bellato and Cora had Concentration moved from the Expert tree to the warrior Elite tree; Accretia keeps it in the Expert tree.
By level 70 there are two gear lines of the server's own: PvP and PvE. Next to them is PvPWaR elven gear and the 65–67 steps that lead up to the level 70 sets. Each line has its own vendors, talics and upgrade chances. On top: weapon properties, jewelry, boosters and siege kits.
Level 70 weapons, armor and shields come in two variants: PvP for the race war and the chip, PvE for pit bosses and dungeons. PvE weapons and armor are sold by the «Commanding Officer», PvP ones by the «Chief Armorer» in the race HQ. Shields come from boxes sold by the same NPCs. Base stats are almost equal; the special effects and set bonuses differ.
Below level 70 gear goes in a chain: the free [Newbie] set, [Frl] Firil, [Gold] Herodian and [65 PvP], then [67 PvP] and [67 PvE] Replicant. Each next step can be bought ready-made or built at the Hero from an item of the previous line upgraded to +5 plus an enhancer.
Level 70 items are upgraded only by combination at the Hero: PvP talics for [70 PvP], PvE talics for [70 PvE], or the shared [70 PvE/PvP] modifiers. Regular talics and [T4]–[T6] stones do not fit this line, and PvP and PvE chances are the same. Armor and shields are destroyed on failure, weapons lose their upgrade.
The [67 PvP], [67 Gold] and [Replicant] lines are upgraded at the Hero with PvP or PvE talics up to +6. On failure the upgrade resets but the item stays. Regular talics with [T4]/[T5]/[T6] stones still work on 67, and there is a separate jewelry combination for the step to +6.
A weapon takes one extra magic property with a proc chance. Each line has its own properties: [67 PvE] ones are sold by the «Commanding Officer», [67 PvP] ones by the «Chief Armorer» and also given for the «Path to Glory» chain. [70 PvE] properties come from the «Big Game» chain. Inserting and replacing is done at the Hero.
The server's own level 70 line: armor, two shields and 25 weapon types. It is bought from the «Elf Lord» NPC or dropped by monsters in the Lost Land of Elves. Every weapon has built-in magic, and the line is upgraded separately with [T5]/[T6] stones and PvPWaR modifiers.
Jewelry provides a large share of attack and defence. Basic sets are bought for race currency, while Citadel, Monster Mountains and Exile Land jewelry and the EDDD/VK sets come from pit bosses, dungeons and the Citadel. Many sets have improved «Bloody» versions.
Antigravs are sold by a vendor in the race HQ: Rockwell for the Federation, Daisy for the Alliance, AR11-18-6345 for the Empire. There are three grades — [Elite], [Master] and [Frl] — with six bonus types, plus a separate Anti-crit Antigrav with talic slots.
Siege kits are Accretia-only and are sold for race currency by the «Supplier» in the Empire HQ. Mines and turrets are sold by the «Supplier», and their [Gold] versions by the «Herodian Traitor» for Gold Points. Turrets are repaired by combination at the Hero.
MTM skins change how armor, shields and weapons look without affecting stats. Ready skins for the 63–67 lines are sold in the Cash-Shop. MTM vendors in the HQ sell try-on models that can be converted into a texture for your own item.
Quests are built for levels 65–70: a short starting chain, daily quests and envelopes, weekly chains, the Trophy Hunt, the group Big Game chain and story campaigns. They pay most of the currency, Gold Points, modifier boxes and Guild Points.
A character appears at level 65, and the 5-quest starting chain goes straight into the journal with no NPC. It is the same for all races and leads through the «Training Base [65-70]», a meeting with the Elf Lord and the first fights in the Land of Elves. It ends with PvPWaR armor and weapon boxes.
Daily quests are taken from NPCs in each zone and reset at 7:00. In Cauldron Volcano Spurs, Monster Mountains and the Lava Fields a quest has two steps: the first gives a box, the second is granted automatically and gives Gold Points. The [Premium] Location Quest item (25 Cash) lets you take [Cash] versions of the same quests in parallel, with the same rewards.
An envelope opens a random Quest Letter out of 24 numbers; the quest is taken from the Newbie Helper in headquarters with the letter in your inventory. The quests are level 70 only and repeat after 20 hours. Numbers 21–24 drop less often, target rare monsters and give triple rewards.
Chains of 10 quests in each major zone, from level 70. The first quest comes from an NPC, the rest are granted automatically; steps 1–9 are solo and step 10 is a group quest, usually on a Pit Boss. They repeat once a week, on Monday at 5:40; completing or cancelling during the week does not reopen them earlier, even after logging out.
A seasonal chain of 50 quests, granted automatically at level 67 and restarting after the 50th. The quests go through the zones from Ether to the Land of Elves and include rare and portal monsters. Each one gives Hunt Points and a box of consumables; the current season is «Autumn 2026».
63 group quests on Pit Bosses, granted automatically at level 68; the chain ends after the 63rd. The boss list is cycled three times: Ether, Sette, Elan, Cauldron, Mountains, Exiles, Lava Fields, Land of Elves, Replication Zone and Elan again. Rewards grow with the quest number.
A PvP chain of 28 quests, available automatically from level 65. The quests alternate three goals: earn temporary PvP Points, destroy the Enemy Terminal and kill the Shaker. The last quest is to deliver the Chip to the Mine, after which the chain can be started again.
Two paid campaigns: «Portal Storm» (47 quests, 400 Cash) and «Old Problems - New Solutions» (52 quests, 350 Cash). The purchased item is unpacked at the Hero, and the first quest comes from the Commanding Officer in headquarters. Both can run at once; finals are taken separately with an Information Carrier and repeat 20 hours after completion.
The Storekeeper chain in headquarters is tied to the Crag Mine and ore processing. The weekly «Right to Vote» quest from the Voting Steward gives the Citizen Certificate needed to vote for the Patriarch. The «Crag Mine Assault» quest is open to everyone during ChipWar, and its reward is combined with the Citizen Certificate.
The 65–70 zones run from headquarters and the Sette Desert to the Lava Fields, the Replication Zone and the Lost Land of Elves. Each zone has its own trophy and its own respawn. Pit bosses follow a calendar; rare monsters and portals show up at random.
Pit Bosses spawn on a calendar at 20:00, 20:30 or 21:00 on set weekdays. While a boss is alive, a new one does not spawn. Guild Points go only to the player who lands the killing blow, from 40 for headquarters bosses to 200 for Mantis.
Some Pit Bosses follow their own rules. Ifritos in the Lava Fields appears three times and vanishes after 10 minutes, and the Shaker in the Crag Mine spawns 8 hours after death rather than by the table. Higher bosses drop Premium boxes, Hunt Points and materials for level 67–70 gear.
Portals from other dimensions open every hour at a random moment at one point in five zones; no hour is skipped. A portal stays for 5 minutes, and while it stands, up to three unique «Portal Storm» monsters come out and respawn after being killed. These monsters are needed for the campaign and the «Trophy Hunt».
Rare monsters appear during the day at random times and random points in a zone. No more than five of one kind stand at once: if the limit is reached, the next spawn is skipped, and a kill does not by itself trigger a new one. Rare targets are needed for envelopes 21–24, weekly quests and the «Trophy Hunt».
Each zone has its own respawn cycle, from 15 seconds at the Training Base to 5 minutes in headquarters and outposts. Most field zones have a 100% spawn chance, but some points are lower. Fast respawn keeps farming quest targets short.
The main zone for PvPWaR gear: all elves drop the Land of Elves Trophy and, with a chance, armor and weapon boxes. The stronger the monster, the higher the box chance. The zone also has three Pit Bosses and the NPCs for daily and weekly quests.
The mine is the chip war zone and a source of stones, talics and ore. The easiest way in is the Teleport in your race's headquarters. Lazuvardins and crystals in the Ore Mining Zone drop stones up to T5 and Blue Ore, and humanoids near each race's chip drop DSU.
Each zone has its own trophy used in quests and combinations, and some monsters drop valuable resources. The Lava Fields are a source of Flauros Crystal Shards, Monster Mountains and Exile Land of group dungeon keys, and the ANDES Complex of quest reagents.
Some zones open via the Teleport in headquarters, others via Teleports from the Travel Coordinator NPC and passages between neighbouring maps. The Replication Zone is tied to the «Portal Storm» campaign, and the Crashed Ship and the ANDES Complex are separate sub-zones of Elan and Ether.
Three kinds of instances: solo dungeons, the group Spaceport and citadels in three difficulties. A dungeon runs on a timer, and every kill adds time. Keys are bought for race currency or taken from monsters and pit bosses.
Solo dungeons are instances where you can farm items and race currency without the risk of meeting players of another race. Keys are sold by the «Gate Keeper» NPC in your race's HQ. Once started, a timer runs, every kill adds a few seconds, and to clear the dungeon you have to kill all of its monsters.
The top solo dungeons are split into three missions, with 7 minutes and +30 seconds per kill. The first two missions clear large groups of monsters, the third one pits you against three strong enemies. In «Metal Elves» the monsters of every mission carry a «Syndicate Weapon Box».
«Spaceport» is run as a party with other players. You get 3 minutes, and every kill adds 15 seconds. You must destroy 45 robot monsters and the «Renegade MAU» pit boss, which drops Firil Coins. It is the first stage of a chain of three Spaceports.
The second stage of the chain. Its keys are not sold: a key is awarded with a 20% chance for clearing the first Spaceport of the same difficulty. The rules are the same — 3 minutes and +15 seconds per kill — but the monster line-up is different.
The final group dungeon of the chain is built around bosses. You get 6 minutes; time is extended by killing Spaceport Observers (+30 seconds) and the five «MAU Prototype» mini-bosses (+1 minute each). The last enemy is the «Spaceport Commander» pit boss.
Citadels are ten-room instances with three tiers: Easy [Master], Medium [Frl] and Hard [Gold]. Each room has its own goal — kill monsters, destroy objects or collect items — and Baal-Hamon waits in the tenth room. Each next tier is unlocked by clearing the previous one.
Citadel keys are not sold: they drop from pit bosses that spawn on a schedule between 20:00 and 21:00 Moscow time. The Easy [Master] key comes from bosses of the Sette Desert, Ether and Elan; the Medium [Frl] key comes from bosses of the Monster Mountains, the Land of Exiles, the Elven Land, and from Dagnu and Dagan.
The main reward of Citadels is citadel jewelry and the materials to upgrade it. The regular version comes from pit bosses and quest #49 of «Trophy Hunt», the improved blood version from pit bosses and the Hard [Gold] tier.
The chip war in the Crag Mines runs three times a day. The result decides race buffs, mining and loot. On top of that: an elected council with attack and defence bonuses, and a weekly guild ranking that assigns the tax and the outposts.
The chip war takes place in the Crag Mine at 6:00, 14:00 and 22:00 Moscow time, lasting up to 2 hours, after which a draw is declared. The goal is to destroy another race's control chip: Terminal[C], Terminal[A] or Terminal[B]. Races usually regroup 20 minutes before the start.
The player who lands the last hit on a chip becomes the Chip Hunter (CH), announced by a system message. The race has 10 minutes to escort them through the serpentine passage to the Altar Keeper in the centre of the Crag Mine. Delivery decides the Keeper's HP and the mining time.
The Altar Keeper appears 10 minutes after a chip is destroyed and gives 30 minutes to defend or kill him. If he survives, he attacks the races that did not finish the chip and lets the winners mine. A slain Keeper does not respawn until the next war, and his loot goes to the race that killed him.
Chip loot depends on the time slot: the morning war gives 50%, the afternoon 100%, the evening 150%. All loot is packed into boxes. During the war everyone can also take the «Crag Mine Assault» quest, whose reward is unlocked with a Citizen Certificate.
Race leaders are chosen in a weekly vote. A candidate registers for 10,000,000 race currency and 10,000 fixed PvP points, and the eight registered candidates with the most PvP points enter the ballot. The current patriarch is not entered into the next election automatically.
Election winners take positions in the race council: patriarch, archons, attack, defence and support. Positions give attack, defence and HP bonuses that stack with the Chip Hunter bonus. The council has its own chats.
The patriarch leads the race through a message board, polls, a login greeting and punishments. Board messages are seen by race members in the zone where the patriarch stands, in the centre of the screen and in chat.
The guild ranking follows Guild Points earned during the game week, Monday to Sunday. Places, tax and outposts are assigned on Monday between 00:00 and 00:15. Points come from PvP, the chip war, GvG, pit boss last hits, quests and buying level 70 gear.
A guild has seven levels, reached through the sum of all members' personal Guild Points. The level sets the guild leader's attack and defence bonus — up to 20% at level 7. Leaving a guild costs part of your personal points.
The base is chip-war ore, race currency, Gold Points and zone trophies. Spare level 67 gear, jewelry and trophies are recycled into Gold Points. Losses from upgrading and from selling can be partly recovered.
Ore is mined in the Crag Mines after Chip War with an automatic drilling unit (ABU). Mining is open to the race that destroyed the chip, if the player looted a DSU during the war; mining time depends on whether the chip holder reached the Altar Keeper. Mining speed on x100 is x5, x7 with premium.
Processing ore yields Waste Rock (useless), Processing Coupons and Certificates, plus coupons for talics and gems. All coupons are exchanged at the Storekeeper for boxes; the higher the ore quality, the better the chance of a coupon or certificate.
x100 has two premium boxes: [Box] Best Premium [67 PvE] and [Box] Epic Premium; the Beginner and Medium boxes are disabled. They contain consumables, Amethysts, Stabilizers and talics, and Epic Premium also has Gold Points and [70 PvE/PvP] modifiers.
The Flauros Crystal recycles level 67 gear, jewelry and zone trophies into Gold Points through a combination at the Hero NPC in HQ. The amount is random within a range, and a [Gold] Luck Crystal added as a third item removes the worst outcome. Old recipes are disabled.
Monsters of every zone drop that zone's trophies. Four stacks of 255 of one trophy plus a Flauros Crystal are recycled into Gold Points; a Luck Crystal cannot be added to this recipe. Trophies are also needed for quests such as the Storekeeper's chain.
Magic Artifacts give temporary combat bonuses; bonuses of two artifacts do not stack, only one can be active. Generators empower MAU and animus and come in PvE and PvP lines from level 63 to 67, plus a [PvPWaR] version.
The Restoration Crystal brings back a weapon, armor, shield, booster or citadel jewelry broken while upgrading. Support restores it on request. Since update 41.3 an item sold to an NPC can be bought back with no fee, until you log out.
Crafting and gear upgrades on x100 use a set of server-specific materials. Four kinds of Elemental Components drop from monsters in specific zones and come from ore, modifiers and boosters are sold by HQ NPCs, and the rest comes from quests, pit bosses and premium boxes.
MtM skins change the look of weapons, armor and shields. New series are sold in CashShop, and HQ has the «[MtM] Shields and Weapons Trader» and «[MtM] Armor Trader» NPCs: their models can be tried on and then transferred to your own item with an [MtM Key-Converter].
Events pay Gold Points, Flauros Crystals and rare rewards. Some run on their own schedule, holiday ones last a limited time. The weekly voting quest is needed both for Patriarch elections and for the chip war reward.
An automatic event: on Tuesdays and Thursdays three new pit bosses appear at random spots in the Lava Fields at 20:00, 20:10 and 20:20 Moscow time. Each lives for 10 minutes and vanishes with its loot. The «Campaign Curator» NPC in HQ gives a quest to destroy the guards protecting the bosses.
The 2026 May holidays ran from 27 April to 11 May (6:00 Moscow time). Its core was a free lottery: 10 Badges from event quest chains are exchanged at the «Event Manager» NPC for a lottery ticket, which can immediately be combined at the Hero for 1–4 Flauros Crystals.
During the holiday the «MBK Representative» NPC appeared in HQ with three repeatable «Aftermath Cleanup» chains — easy, normal and hard — so that both newcomers and veterans could find a fit. Each has 10 hunting and trophy-collecting tasks, the last one being to destroy a Mysterious Cube.
A contest for the release of the «Portal Storm» campaign: 19 references are hidden in it — NPC names, monster and item names, icons and more. A found reference is sent by private message on the forum as an in-game screenshot with a description.
Every week each race elects a Patriarch. The right to vote comes from the Citizen Certificate, the reward for the weekly «Activity Confirmation» quest (PvE or PvP of your choice) from the «Voting Steward» NPC, which must be done before 17:00 on Saturday. The same item is needed to «unseal» the Chip War reward.
Every x100 knowledge base topic on the forum, by section. Forum guides are in Russian.
Доброго времени, пару месяцев не играл, вот решил зайти, и разочаровался, вылеты просто каждые 3-4 минуты стабильно, за 30 минут 8 раз вылетел, при этом…
А можно увеличить время разлома ? Его порой пока найдёшь он уже исчезнет((